Generating Tasks.
The useful tasks are the ones the policy sometimes gets right.
Environments need tasks: issues to fix, questions to research, sums to compute. Collected tasks run out, so most RL pipelines generate them — from templates with parameters (numbers, file names, constraints), by mutating existing tasks (change a requirement, insert a bug), or by asking a model to write new ones that a checker can verify. What makes a task useful is not only that it is correct and gradable but that its difficulty suits the policy: the GRPO signal comes only from tasks whose attempts sometimes succeed and sometimes fail (plate XXVI.7).
The tool world of this part: the character model of Vol. XVII, pre-trained only on single-digit worksheets, is fine-tuned in the page to call a calculator — it writes “B23+45|”, the environment appends the result “68|”, and the model answers “68|”. Its tasks come from two templates — sums of two two-digit numbers and sums of three digits — each a family of 100 generated items. The workshop measures the pass rate of each of the 70 training sums of three digits, over 8 attempts at temperature 1, for an agent fine-tuned for the chosen number of steps.
Below: the distribution of per-task pass rates for the chosen agent; readouts give the shares of tasks never solved, always solved and in between.
- Describe template and mutation task generation.
- Measure per-task pass rates.
- Identify the learnable band.
- See the band move as the policy improves.
Difficulty relative to the policy
For the weak agent, 27% of training sums are never solved in 8 attempts and 73% fall in the learnable band: this task set suits it. After 200 steps of fine-tuning the picture shifts: 66% of sums are always solved — just as useless for GRPO as never — and only 29% remain in the band. The same task set suits one policy and is too easy for the next, which is why task difficulty must be measured against the current policy, not fixed once, and why generators must keep producing harder tasks as training succeeds.
Generators therefore expose difficulty knobs — number of steps, size of numbers, distractors, required tools — and pipelines filter or reweight tasks by measured pass rate, generating more of the band as the policy moves (plate XXVII.5). Generated tasks bring their own risks: a template repeats its structure, so a policy can learn the template rather than the skill (plate XXVII.8); a model-written task can be wrong or ungradable; and anything generated from a test set leaks it (plate XXVII.9).
Terms
- Template
- A parameterised pattern that generates many tasks.
- Mutation
- Changing an existing task to make a new one.
- Pass rate
- The share of attempts at a task that succeed.
- Learnable band
- Tasks with pass rate strictly between 0 and 1.
Sources
- Zelikman et al., “STaR”, NeurIPS 2022.
- Yu et al., “DAPO”, arXiv:2503.14476, 2025.
- Pan et al., “Training Software Engineering Agents and Verifiers with SWE-Gym”, arXiv:2412.21139, 2024.